Sunday, November 11, 2012

Thug Life

New Character work.  Staying in practice and playing with Topogun.

Software: ZBrush & Topogun

Friday, September 9, 2011

Costume Party (WIP)

Ok, yet another ZSKetch. This was actually intend to be just a skin and hair study, but because i liked the design so much i have been taking a lot of time trying to be as true to it as possible. (Why Not)?
I haven't even touched on the parts i was intending to practice on ie. Maya Mental Ray SSS, and Maya Hair. This weekend I am actually going to get a little bit of time to work, so I can get to it.

Oh yeah and before I forget. The concept is from The Gnomon Gallery / Art of Sketch Theatre 2011 gallery at
Artist: Dylan Ekren


Another ZSketch done while waiting on my flight to Kuwait. May go back to this one someday. Kinda want to see where it will end up. Don't know if i subconsciously did a scream beacuse that is how the layover was making me feel. But and extreme expression is something I have been wanting to do in ZBrush for a while.

Wednesday, December 8, 2010

Joey Baddafucco

This piece was done for some ZBrush practice. I have been learning a lot of techniques with the program and have just been make excuses as to why i haven't been using them. So as part of my new initiative to become as skilled an artist as I like to think I am. I decided to stop making excuses and do like i used to when I first started. Work, and just tackle all of the things I feel challenge me until they no longer do.
One of the biggest hurdle i have to jump is my desire to animate every character I create. It is why I chose 3d, but it causes me to spend to much time away from first love, creating. So I have decide to join The Lunch Crunch. A collection of very talented artist who set aside an hour out of their day to just create new art. Check them out at

Hope you guys like the new piece.

Saturday, June 12, 2010

Calvin (Calvin and Hobbes)

Calvin from Calvin and Hobbes.
I a have been a devoted fan of these characters since reading the strip in the paper as a kid. I have been waiting for someone to create a cartoon for them for yr. So I decided to give it a shot myself to at least see how they may look in 3D. I really enjoyed working on Calvin and am looking forword to tackling Hobbes. These images were done mainly as a rig and facial test and though i still have a few kinks to work out I think the whole thing is pretty promising.
My goal with this project is to try animating a few of the old strips. I am an originalist, if there is such a thing. I want to stay as close to the original characters and stories as possible.


Cranial Thump

Character Design by Greg Baldwin.
This is one of my favorite designs by Greg. He is an ubber talented artist and part of the team. I will be trying a few more of there character in the future.
I enjoy modeling other peoples characters from time to time I fell it keep me honest as a modeler. I can cheat with my design but am forced to try my hardest to be true to someone else work. It is still a work in progress want to up the res on the textures and ad normal and displacement maps but for now I have to do what my computer can handle.

More with him to come.